About
Super Mario World is a two-dimensional platform game in which the player controls the on-screen protagonist (either Mario or Luigi) from a third-person perspective.
The game shares similar gameplay mechanics with previous titles in the series--Super Mario Bros., Super Mario Bros.: The Lost Levels, and Super Mario Bros. 3—but introduces several new elements. In addition to the running and jumping moves found in past games, the player can float with the aid of special items and execute new types of jumps such as the spin jump.
The player navigates through the game via two game screens: an overworld map and a level playfield. The overworld map displays an overhead representation of the current world and has several paths leading from the world's entrance to a castle. Paths connect to action panels, fortresses and other map icons, and allow players to take different routes to reach the world's goal. Moving the on-screen character to an action panel or fortress will allow access to that level's playfield, a linear stage populated with obstacles and enemies. The majority of the game takes place in these levels, with the player traversing the stage by running, jumping, and dodging or defeating enemies. Completing stages allows the player to progress through the overworld map and to succeeding worlds. Each world features a final castle tower with a boss to defeat; the first six worlds feature Castle towers controlled by one of the Koopalings, while the player battles Bowser in his castle in the seventh world after defeating Larry Koopa. The game is beatable however, without defeating all the Koopalings, by use of shortcuts.
In addition to special items from previous games like the Super Mushroom, Fire Flower and the Starman, new power-ups are introduced that provide the player with new gameplay options. The new suit in the game is the Cape Feather, which gives Mario or Luigi a cape to be able to fly and float for a limited amount of time, similar to the Super Leaf.
Super Mario World includes a multiplayer option which allows two players to cooperatively play the game by taking turns at navigating the overworld map and accessing stage levels; the first player controls Mario, while the other controls Luigi.
The game introduces Yoshi, a dinosaur companion whom Mario can ride and is able to eat most enemies. This game also introduces a new saving system in which Mario is not allowed to save at any time he wishes, but only at key points such as the end of a Ghost House, a fortress, a Koopaling battle, clearing a switch palace or completing the even number levels in the Special Zone.
http://mario.wikia.com/wiki/Super_Mario_World
The game shares similar gameplay mechanics with previous titles in the series--Super Mario Bros., Super Mario Bros.: The Lost Levels, and Super Mario Bros. 3—but introduces several new elements. In addition to the running and jumping moves found in past games, the player can float with the aid of special items and execute new types of jumps such as the spin jump.
The player navigates through the game via two game screens: an overworld map and a level playfield. The overworld map displays an overhead representation of the current world and has several paths leading from the world's entrance to a castle. Paths connect to action panels, fortresses and other map icons, and allow players to take different routes to reach the world's goal. Moving the on-screen character to an action panel or fortress will allow access to that level's playfield, a linear stage populated with obstacles and enemies. The majority of the game takes place in these levels, with the player traversing the stage by running, jumping, and dodging or defeating enemies. Completing stages allows the player to progress through the overworld map and to succeeding worlds. Each world features a final castle tower with a boss to defeat; the first six worlds feature Castle towers controlled by one of the Koopalings, while the player battles Bowser in his castle in the seventh world after defeating Larry Koopa. The game is beatable however, without defeating all the Koopalings, by use of shortcuts.
In addition to special items from previous games like the Super Mushroom, Fire Flower and the Starman, new power-ups are introduced that provide the player with new gameplay options. The new suit in the game is the Cape Feather, which gives Mario or Luigi a cape to be able to fly and float for a limited amount of time, similar to the Super Leaf.
Super Mario World includes a multiplayer option which allows two players to cooperatively play the game by taking turns at navigating the overworld map and accessing stage levels; the first player controls Mario, while the other controls Luigi.
The game introduces Yoshi, a dinosaur companion whom Mario can ride and is able to eat most enemies. This game also introduces a new saving system in which Mario is not allowed to save at any time he wishes, but only at key points such as the end of a Ghost House, a fortress, a Koopaling battle, clearing a switch palace or completing the even number levels in the Special Zone.
http://mario.wikia.com/wiki/Super_Mario_World